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    Certificate Combinations

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    Otsune
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    Posts : 5
    Join date : 2012-01-27

    Certificate Combinations Empty Certificate Combinations

    Post  Otsune Wed Mar 21, 2012 1:12 pm

    First of all it's not my guide. This guide was published on eden eternal official forum by koager on Dec 31, 2011 10:35 pm
    http://www.aeriagames.com/forums/en/viewtopic.php?t=1447347 .
    I just thought it would be nice to have it tongue , because it was quite hard to find (at least for me).


    Class Certficates
    With the wide variety of classes that lets players enjoy different roles and party compositions, as long as the class reaches a certain level class certificates become obtainable.

    When equipping specific certificates, the character is able to receive special abilities. Even more spectacular is how even while changing jobs, the various certificates are still able to be equipped. The combination of certificates is a vast knowledge with the strongest combinations left for you to discover!

    When certificates are combined, there may result in a special effect from the combination.
    Don't underestimate the combination effects for sometimes in difficult situations it is the license combinations that are the keys to victory!


    Increasing the character level increases the number of certificates able to be equipped.
    Certificate Combinations Licensenumer
    As the class level increases, the certificates are unlocked.
    Certificates are obtained at class levels 10, 20, and 30.
    License effects are boosted at class levels 40, 50, and 60.


    Basic Combinations
    Melee Defense
    (any 2 yellow) - Strength Increase: STR +2%
    (any 3 yellow) - Heart of War: Deep Impact and Combat Cyclone damage increase by 10%
    (any 4 yellow) - Shield Master: Shield DEF +50%, Max HP +5%

    Melee DPS
    (any 2 orange) - Agility Increase: AGI +2%
    (any 3 orange) - Destruction Fang: Slam and Fury Hit damage increase by +10%
    (any 4 orange) - 1H Weapon Master: Increase weapon atk and magic atk by +5% when equipped with a 1h weapon

    Range DPS
    (any 2 green) - Luck Increase: LCK +2%
    (any 3 green) - Shooting Star Arrow: Precise Shot damage and Wild Will duration +10%
    (any 4 green) - 2H Weapon Master: Increase weapon atk and magic atk by +5% when equipped with a 2h weapon

    Healing/Support
    (any 2 blue) - Wisdom Increase: WIS +2%
    (any 3 blue) - Revival Leaf: Cure healing effect and Earth Shock damage increase by +10%
    (any 4 blue) - Healing Master: Healing and received healing effects +15%
    (any 4 blue) - Healing Master: Increase G-Healing and P-Healing by 15% [Edit: Tamagotchi]

    Magic DPS
    (any 2 purple) - Intelligence Increase: INT +2%
    (any 3 purple) - Magic Moon: Fire Bomb and Lightning Web damage increase by 10%
    (any 4 purple) - Demon Spell Master: Max MP +15%
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    Otsune
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    Post  Otsune Wed Mar 21, 2012 1:15 pm


    Class Specific Combinations

    Warrior
    (Taunt + Rapier Attack) Warrior’s Fury – Bloody Attack damage increase by +12%
    (Iron Armor + Holy Heart) Warrior’s Sturdiness – Titan’s Wall duration +8 seconds

    Knight
    (Rapier Attack + Muscle Flexibility) Knight’s Honor – Judgment Storm damage increase by +8%
    (Elegance + Heavy Shield Defense) Knight’s Pride – Elegant duration +12 seconds.

    Templar

    (Heavy Shield Defense + Taunt) Templar’s Belief – Shield Bash damage increase by +12%
    (Critical Attack + Rapier Attack) Templar’s Judgement - Judgment Impact damage increase by +8%


    Thief
    (Super-Speed Hand + Dancing Master) Thief’s Nimbleness – Deadly Containment damage increase by +20%
    (Nimbleness + Stamina) Thief’s Spirit – Gallop duration +5 seconds

    Martial Artist
    (Defense Energy + Thunder Reflection) Martial Artist’s Toughness – Defender’s Strength duration +8 seconds
    (Powerful Muscle + Smile) Martial Artist’s Dignity – Charge duration +8 seconds

    Blade Dancer
    (Dancing Master + Nimbleness) Blade Dancer’s Beauty – Dance of War duration +8 seconds
    (Smile + Calm) Blade Dancer’s Ego – Dancing Blade critical chance +6%

    Samurai
    (Loyal Faith + Defense Energy) Samurai’s Loyalty – Shrine Belief duration +5 seconds
    (Calm + Powerful Muscle) Samurai’s Meditative Mind – Marduk Tongue duration +5 seconds


    Hunter
    (Treasure Search + Zephyr) Hunter’s Calmness – Wild Stimulation duration + 12 seconds
    (Find Weakness + Turbine Dynamics) Hunter’s Attention – Piercing Wound duration + 5 seconds

    Engineer
    (Turbine Dynamics + Treasure Search) Engineer’s Nanotechnology – Slime Explosive damage increase by +8%
    (Lens Optics + Zephyr) Engineer’s Explosive Technology – Heavy Artillery damage increase by 12% and stun duration +1 second

    Ranger
    (Zephyr + Find Weakness) Ranger’s Experience – Still Composure duration +8 seconds
    (Double Shot + Shake Sonar Study) Ranger’s Tracking – Sniper’s Will duration +8 seconds


    Cleric
    (Devoted Belief + Focused Thought) Cleric’s Faith – Healing Radiance heal amount +5%
    (Holy Kindness + Tuner) Cleric’s Devotion – Life Cure duration +5 seconds

    Bard
    (Pop Star + Ancient Spirit Spell) Bard’s Knowledge – Music of Life duration +6 seconds
    (Rock Soul + Holy Inspiration) Bard’s Passion – Vocal Bomb critical chance +6% and damage increase by +12%

    Shaman

    (Spirit Totem + Holy Inspiration) Shaman’s Knowledge – Natural Punishment critical chance +6% and damage increase by +12%
    (Focused Thought + Tuner) Shaman’s Prayer – Drops of Heaven duration +4 seconds

    Sage
    (Sage Blessing + Devoted Belief) Sage’s Knowledge – Cure hammer damage increase by +15%
    (Spirit Accordance + Ancient Spirit Spell) Sage’s Wisdom – Stimulation Hammer critical chance +9%


    Magician
    (Sorcery Knowledge + Soul Ritual) Magician’s Thunder Spell – Lightning Bolt damage increase by +12%
    (Quiet Wrath + Illusion Control) Magician’s Icy Storm – Snow Storm damage increase by +7%

    Illusionist
    (Time Tricks + Elemental Fusion) Illusionist’s Performance – Deadly Icicle damage increase by +12%
    (Avatar Master + Illusion Control) Illusionist’s Trick – Stimulation duration +5 seconds

    Warlock
    (Multiple Curse + Sorcery Knowledge) Warlock’s Malice – Nightmare Attack damage increase by +12%
    (Demon’s Eye + Avatar Master) Warlock’s Blood Curse – Blood Converter duration +5 seconds
    Tamagotchi
    Tamagotchi
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    Certificate Combinations Empty Re: Certificate Combinations

    Post  Tamagotchi Thu Mar 22, 2012 7:41 am

    Could you explain the 2nd Post? Please I do not understand it.
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    Otsune
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    Post  Otsune Thu Mar 22, 2012 7:48 pm

    Those Specific Combinations of certificates can give abonus to job skill. For example Illusionist. When you put Time Tricks certificate and Elemental Fusion certificate next to each other you will get a bonus to the illusionist skill Deadly Icicle, it will deal +12% more damage. But if you put a next certificate form magick dmg jobs you will lose that bonus.

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